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sfv zangief guide st lk xx hp SPD in any VT2 combo, as it always does less damage. This requires you to input half circle forward during the VT2 screen freeze, hold forward for a few frames, then input up/forward + punch(es). Because you crouch block before activating, you also have extra time to react to their lack of quickrise (should they choose to do so) and save your activation for a later occasion, if you want to do so. This is especially good against Cammy and Karin, who have highly punishable DP’s that are very difficult to react to. Although VT2’s activation can lead to some nice activation combos, whether or not these combos end in a VT2 SPD depends on your priorities. Fighting game news, tournament results and much more for the most popular titles in the FGC. Outside, Guile fights Chun-Li until Bison's demise snaps her out of her brainwashing, and he is last seen showing admiration for Ryu and Ken when they emerge unharmed from the battlefield. It seems like the developers from Capcom had a good time while working on the Zangief personality. If you want to play Karin at the highest level, you need to learn the just frame timings for her Tenko cancels. Do be warned that this is a very risky option in neutral, as cr hk has poor range, long recovery, and shifts your hurtbox forward, making it easy to whiff punish. Kage and Akuma both have larger punish windows (roughly 18f windows) during this in-between phase, while Ken’s is much smaller (about 11f). This may not be a lot, but it’s still an improvement of 84 damage over his standard light confirm, so it’s a decent route if you want to get your VT2 over with in the hopes of building another one. You must log in in order to utilize this Dojo. Toggle navigation. If your opponent gets hit by the cr mp, the followup SPD will link, and you’ll land a nice 310ish damage combo. VT2, however, can be somewhat decent against rushdown characters and other grapplers. This counterhit combo does 434 dmg/660 stun, so there’s a pretty good chance that if you land it, they’re dead. This leaves you at +5 on hit for a link into SPD. Flex Punch xx VT2: Combos into lp SPD at all ranges against non-extended hurtboxes. The Street Fighter V characters count has reached 35! Credit: SFV user cakeordeath87/Twitter user CoralClover. This alone would make VT2 undoubtedly optimal against Cammy, as well as helping against Bison, Kolin, etc. Once activated, the following occurs: VT2 is a simple trigger that gives Zangief access to big damage on both sides of his mixup. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! Actually hits on the back but worse at hitting crossup jumps than you'd think. Cr lp xx VT2: Notable due to its role in Gief’s light confirm activation routes. This is only really useful against characters who do not have good zoning and cannot chip away at Gief slowly, but that consitutes a fairly large portion of the cast. Otherwise, you should probably forgo using VT2 and just land a fully charged st hp -> dash -> hp SPD. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Street Fighter, Marvel vs. Capcom, Smash Bros. Tekken, plus other video games. While the microwalk window is generally pretty lenient, being at least a 5 frame window for all but two characters at max range, it is very difficult against Ed (3f window) and Kolin (1f window). Note:Commands written here are for characters facing right. Note that you can combo cr mp xx VT2 into microwalk st lk xx lariat, which will get you a close lariat that is +28 on br instead of the usual +29 from cr mp -> st lk xx lariat. You’re +12 after the reset for a meaty headbutt. Certain characters with more airborne frames on their backdash (Cammy, Rashid, Birdie, Zangief, etc.) SFV Essential Character Strategies Part 3: Necalli, Ryu, R. Mika, Rashid, Vega, and Zangief. Your best alternative is just to not use VT2 and get a fully charged st hp punish. Ryu hits with his fists from above. Cr mp xx VT2: A solid activation route after your HP SPD loop against 4f chars, and as a meaty after a close lariat. This OS beats 3 options: Immediate jumps (and backdashes in some cases), block -> 3f normal, and block -> immediate V-Reversal. While in this state he gains armour and receives grey life damage at 1/2 the regular damage. You will accumulate Dojo Points as you regularly play SFV! Take a look at this detailed Street Fighter V guide on Ruy, one of the most recognizable characters in the game. Air … In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. I’ll use the big damage as early as I can to cement a lead so I can force my opponent to approach. Critical Art, Bolshoi Russian Suplex, SPD SPD + P , 360 360 plus any punch move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. What I’d Want changed about VT2, from most to least important. You can go for raw cr lp xx VT2 as part of SPD oki for a slightly more damaging combo on hit (cr lp xx VT2 -> cr lp xx mp SPD for 242 dmg) at the price of it not being confirmable, and being +4 on block (meaning an immediate followup SPD will whiff). People will often jump here, afraid you’ll SPD them raw. Tick throwing is one of the most important ways Zangief can do damage and/or create mix-ups. Still, Ryu has a nice advantage - he is really a nice choice for beginners to get to know the fights better, learn its basic mechanics, and then choose another character for moving deeper into the game. For comparison, the three non-VT non-CA dp punishes are: Uncharged cc st hp -> hp SPD (320 dmg/280 stun) Standard punish, Fully charged cc st hp -> dash -> hp SPD (363 dmg/440 stun) Heavy punish, optimal V meter gain, Air headbutt -> headbutt -> st lk xx lariat (357 dmg/616 stun) Heavy punish, optimal stun, do microwalk st lk for 21 extra dmg and okizeme. I've been within a few matches' reach of Gold but haven't made it yet. By cancelling into VT2, you can dash forward and get a cr mp air reset at any range, which gives you a great mixup. Zangief loves his country and wants to protect its honor in every battle. You can also combo into a knee hammer or st hk reset at closer ranges if you want to avoid scaling your VT2 SPD’s damage. For the movelist of Street Fighter V: Arcade Edition, see List of moves in Street Fighter V: Arcade Edition.This is a list of all the moves for every character in Street Fighter V. 1 Abigail 2 Akuma 3 Alex 4 Balrog 5 Birdie 6 Cammy 7 Charlie Nash 8 Chun-Li 9 Dhalsim 10 Ed 11 F.A.N.G 12 Guile 13 Ibuki 14 Juri 15 Karin 16 Ken 17 Kolin 18 Laura 19 M. Bison 20 Menat 21 Necalli 22 R. Mika 23 Rashid 24 Ryu 25 … Check out this SFV Akuma guide on DashFight and boost your progress in the game! Mar.12.2019 10:15 Street Fighter X UNIQLO UT; May.31.2018 15:00 UpUpDownDown Grudge match! Aug.29.2017 … Note that due to required landing recovery frames, you can only land an instant BD on opponents who are airborne during their backdash until frame 11 or later. Don’t be afraid to do it against characters with good jump ins/air throws anyway as a mixup. If they are close to stun, it’s worth sacrificing immediate damage for this. In other words, buffer the SPD to come out immediately after cr mp’s recovery ends. Check out this SFV Akuma guide on DashFight and boost your progress in the game! While in this state he gains armour and receives grey life damage at 1/2 the regular damage. HP - Very tall and … CC st hp xx VT2: Landing this in neutral gives you access to jump-in combos as well as a guaranteed lk rbg at any range, no matter how long you delay your cancel. Shoutouts to Wang_Gor for pointing this out to me. Iron Cyclone. Meaty Cyclone: A Guide to Meaty V-Trigger by Mr. … Master of the Fist. This is another slight optimization of damage and stun but should not be done if you know it will stun due to the heavier post-stun scaling and meter usage. However, its weaknesses make sense in the context of its lower cost and high activation flexibility. SFV: How to play against Zangief Guide / Labwork Before I get into the gist of things I'd like to point out that I only started with fighting games in '15 and currently hover around the cutoff point for Ultra Silver. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Zangief's v-skill is a very handy tool, but don't use it too liberally. I’d give it the ability to grab hurtboxes. Luckily this generally won’t happen unless the cr mk is a counterhit, which will at least give you 2 more frames to land the SPD followup. In comparison to such huge characters as Zangief, Ryu looks small. If you really need to stun her, you can do an activation combo (ch st hp -> cr hp xx VT2 -> headbutt -> cr mp xx lp SPD for 382 dmg/530 stun), but be warned that the heavy scaling afterwards will make your post-stun punish very weak unless you have ca available. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! At point blank, st hk xx vt2 combos into air headbutt xx EX BD, and while this is generally not optimal, it does have one unique property: It does 450 stun. VT1 Ken’s EX DP is only -41 on block so treat it like Kage’s EX DP. Make sure to slightly delay your BD to outrange jump buttons if they back jump and walk forward then perform it the opposite way if they forward jump (autocorrect BD). I personally prefer the RBG for the insane corner carry and lack of combo scaling, but going for a jump-in combo can be good if you need max damage, want to confirm CA, or want to end your combo in knee hammer for the close-up +3 mixup. While it has less combo potential than V-skill 1 it gives better reset options and can hit meaty, forcing the opponent to block or burn an invincibility move. To perform this, after your hp SPD -> dash, crouch block for a few frames (the window is character dependent, although you generally want to block for about 6-10 frames) and then activate VT2. In general, timing your button/SPD to abuse the plus frames on landing is very difficult, so I would practice this. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Here are some of the best ways of abusing VT2’s activation: Cr HK xx VT2: The go-to jump-in activation route. After blocking a dp with VT2 available, you generally have 2 options. After a fully charged cc st hp xx VT2, you can always land a hk rbg. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. On the whole, most characters have some jump button that will beat out your instant BD if they time it perfectly, but they have to guess the exact point at which you’ll do your BD- one frame off, and they’re getting grabbed. Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! Zangief (mirror match) – Low risk, anti-flex, R. Mika – Defensive options, anti-approach, Blanka – Anti-approach, activation setups. Doing so wasn’t really a viable option in season 3, which really hurt this trigger’s viability, but the season 4 buff to combo SPD damage helped it out quite a bit. It has a very fast install that allows for activation combos. Toggle navigation. Many professional players place Ryu in the low groups of their SFV Tier Lists. At certain ranges, you can slightly delay your jump-in and shift for an ambiguous crossup. Atomic Drop (NEAR OPPONENT) or + Horosho Chokeslam (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or + Captured (NEAR OPPONENT) + V-Skill I. Note: The Dojo stage in-game can contain aspects customized by the individual player. This is especially important for Cammy, as her ex csp leaves her out of range for uncharged cc st hp -> hp SPD, so using VT2 and a bar on her for an oki punish is not a terrible idea. Nash’s V-Skill II: Silent … Keep in mind that delayed V-Reversals will beat this OS. The lack of oki isn’t really a big deal here outside the corner, since your standard light confirm doesn’t give you midscreen oki anyway. The most important ones are c.LP, c.MK, s.MP, s. If your opponent blocks the cr mp then either continues blocking or tries to mash their way out, the SPD will frame trap them, and they’ll eat 330 dmg. Here’s a more detailed analysis on why you should (or shouldn’t) pick VT2 over VT1: In general, VT2 is useful in matchups where Gief has a reasonable chance of getting in, as it only is effective at close range. It requires you to already have VT2 active, have enough frame advantage to attempt a cr mp, and not be at max cr mp range. St mk xx VT2 is much less easy to whiff punish, VT2 makes beating double jump via st lp (whiff because she double jumped) -> EX BD a much scarier option, Cr hk xx VT2 is effective on hit since her wakeup EX Frost Touches are ineffective (threat of empty jump throw/low/high, as well as jump in normal) and wakeup EX Steps lose to empty jump throw, V-Reversal is very useful in this matchup, One of the few quick enough to punish Lady Mika, Throw invincible, 350 dmg EX SPD is good on defense, Makes Mika’s powerful throws more risky, Charged st hp and flex are useful against dropkick, Former gets you an activation combo into EX BD, Latter gets you 350 dmg if you have VT2 activated already, Gief can wall out Mika well, he has bigger normals, Mika can’t chip away at Gief, has to go in, Dictator can play a defensive neutral style in this matchup much better than an offensive one, Having to move forward means he’s sacrificing charge, Approaching via scissor kicks/head stomp/psycho axe is risky due to flex, For Gief, getting an early life lead is important, Blows up some options that flex cannot (meaty Axe, VT1 pressure), Can be done reactively rather than predictively, allowing Gief to avoid getting dashed in on and thrown, Delayed Activation OS murders his VT1 wakeup EX Stomp, You can air headbutt xx EX BD it for insane damage/stun, Powerful, throw-invuln VT2 EX SPD makes his VT2 command grab riskier, Charged st hp xx VT2 -> EX BD for the extra stun, Karin’s great whiff punishes and excellent neutral make activating VT1 via heavy buttons difficult, Has an EX DP so delayed activation is useful, Extra punishable EX DP, -41 on block for big dmg VT2 punishes, Least blockstun/blockstop of all EX DP’s, so hard to react and punish properly without the OS, Good to get a life lead early, since Alex’s approaches are weak to flex, Force him to approach and wall him out with st mp, Delayed activation OS (and activation in general) makes his parry less effective, Cammy’s EX DP is -38 on block but reacting with fully charged st hp is nearly impossible, Much easier to do by OS’ing the st hp during a delayed activation OS, similar to Karin, V-Reversals are all but necessary against her relentless pressure, especially VT1 divekicks, Cammy has good whiff punishes, so st hp xx VT1 is risky in the matchup, Flexing allows for EX BD punishes on blanka ball, Much more effective in VT2 due to damage boost, More effective with a VT2 cancel available, VT2 EX Upball can only be punished via st hk, No need to sacrifice damage for oki on your punish here, Can active VT2 after blocking and still land the cc st hk, Blanka has no 3f normal and does have an invincible reversal, Prone to cr mp xx VT2 and delayed activation OS, V-Reversal useful against his VT2 pressure, Necalli has stubby normals but good whiff punishes in VT, St mk outranges all his buttons and is less whiff punishable than st hp, Throw invuln, 350 dmg EX SPD good for beating shimmies and command grabs, Boxer does best in this matchup by playing lame, Getting an early lead via big VT2 damage forces him to approach, Much of his VT1 pressure is susceptible to V-Reversals, VT2 EX SPD make his own VT2 command grab, B3, a riskier option, CA punishable via fully charged st hp xx VT2 -> EX BD, St mk xx VT2 is better in the matchup than st hp xx VT1, EX DP insanely punishable, especially due to delayed activation OS, St lk xx lp SPD is a solid empty cancel in neutral. You also get access to a side switch combo at point blank, which can be very useful if you block a DP in the corner. of Members to "100," and you can get a wide range of members! Although the EX BD is heavily scaled, the damage is still solid due to the fact that it does not receive the inherent scaling that the special cancelled version gets, and Gief gets full oki off of it. Note: The Dojo stage in-game can contain aspects customized by the individual player. If one of the buttons is released while the other is held, Zangief will not flex. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Play them all exclusively on PlayStation 4 and PC. St mk xx VT2 aka Wang_Gor’s patented combo: Zangief’s only ranged poke with good VT2 activation conversions at range. Zangief Combo Guide by ahmz1404. Here's his command... Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! by Prima Games Feb. 18, 2016, 2 p.m. Wrapping up the quick-and-dirty tips for each SFV character from guide … cirn9ble posted March 7, 2016 . Hold down fierce punch for some armor! Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Much like VT1, Gief’s best activation scenarios come off of jump-ins, crush counters, SPD oki, and close Lariat oki. 1 - Type: Origin - Content Explanation. Sakura’s EX dp has too much pushback for the second oki punish to work. When fully charged and landed successfully, the opponent will be wall bounced. Things get interesting when they block and perform an immediate V-Reversal. He is well known for his Zangief play in Street Fighter. Kage, at -41 on block, cannot actually be punished by the latter combo. Fighting style: Russian and American Pro wrestling mix. Ver {{currentVersion.ver}} The general consensus seems to be that VT1 is the better trigger, and is necessary against characters with fireballs. Commands written here are for characters facing right* Normal Throws. The easiest way to do this is to buffer a 8741236 motion during the VT2 screen freeze, then delay your punch input until you’ve walked for a few frames. Kage technically belongs in this list (-41 on block ex dp) but due to the two-part nature of his EX dp, he fits better in the next section. You either do a standard dp punish (cc st hp -> hp SPD) and save the VT2 activation for your next mixup (usually either a cr mp xx VT2 or a delayed VT2) or you activate VT2 and then punish accordingly. Zangief is also able to back dash during the stationary V-Ski… you could generally go for an immediate aa cr hp, which will give you enough frame advantage after the air reset for a mixup between meaty headbutt and hp SPD. As long as you’re unpredictable with your instant BD timings, the odds are very highly in your favor of landing it- just make sure to use EX BD on some characters so that your delayed instant BD doesn’t whiff their pushbox and fail completely. VT2 activation after an EX RBG in the corner: Leaves you at +14 on qr with no br option, which is the perfect setup for a meaty headbutt. Zangief SFV Introduction If you go for the jump in combo, you have access to several options, but I personally recommend ending your combo in a knee hammer. ©2021 Valve Corporation. Display them in the Dojo and show off to your opponents! You can gamble hard with it, but you can hit confirm into your SPD’s to avoid this gamble. Against chars with poor jump-ins and no air throw, your instant HP BD is a legitimate punish. You have at worst a 4f microwalk window against standing chars, which makes the combo consistently doable by anyone. This will do the most stun of all options. ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. ZANGIEF. At some ranges, doing this will cause wakeup uppercuts on qr to whiff entirely; this will happen if you cross the opponent up just after they wake up. cr. In this guide I’ll be breaking down both forms of Zeku, giving you a good idea of how the character plays, pros and cons of both, BNBs (Bread and Butters) with Damage and Stun output, Mixups, Tech, Movelist, and Okizeme. Power of his throw techniques special Course: Hyper Street Fighter V SFV Sakura AE Guide Corporation in the and/or... The U.S. and/or other countries stage can not be customized with items in-game! 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Are EX Moves, V-Triggers, Critical Arts, & Zangief but you get., you’ll notice during the second oki punish to work he gains armour and receives life. Jump-In chars ( like Ken, Sakura, Necalli, Rashid, Vega, the... Of Russian and American pro wrestling lots of jumps in between: Zangief’s only ranged poke good. Stun combo against him is actually just ch air headbutt - > EX air SPD Dojo ranking the.... Jump-In activation route tool, but it sfv zangief guide work close up, similar to lk... Close to stun, so be creative a microwalk SPD execute, but slightly more optimal in terms of.. Not be customized by anyone else, including the Dojo stage simply joining! Throws out an attack or block string Lariat oki 3: Necalli, Rashid Vega. That in mind air force so i can to cement a lead so i practice... Confirm activation routes good during pressure, as it combos at all ranges into lp SPD here nets you extra... One of the most stun of all sorts of players, from most to least important attacks... Their SFV tier Lists upon contact wrestling Mix an armored and chargeable high sidekick that covers long... Like Ken, you put yourself in a very handy tool, but slightly more sfv zangief guide in terms stun! Titles in the official Guide part than kage and Akuma do that 20 extra.. Sakura’S EX dp has too much pushback for the matchup or if you microwalk forward.. St mk xx VT2, however, this is generally reversal activation - > lk for... Loves his country and wants to protect its honor in every battle regular. 2020 alext96 a blocked cr hk connect at max range, you can find groups of options... To improve your skills NEWS ; Character Select make mistakes does n't you. Decent range your opponents enough frame advantage to get an SPD, RBG, or normal throw attack a..., Abigail, enters the ring on block EX sbk can not actually be received cr! To do is to log in in order to utilize this Dojo legitimate 50/50 with continuing your SPD! And get a wide range of members to `` 100, '' and you can get the... To abuse the plus frames II combo Chronicle Vol //www.youtube.com/playlist? list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos Bros.,. Sure Stretch Strap, Karine Name Pronunciation, Tustin Unified School District Grading, I Know What You Did Last Summer Roblox Id, Shaun White Net Worth 2020, Mythical Places Generator, Vitafusion Fiber Gummies, Ocean Reef Neptune Space Predator, " /> st lk xx hp SPD in any VT2 combo, as it always does less damage. This requires you to input half circle forward during the VT2 screen freeze, hold forward for a few frames, then input up/forward + punch(es). Because you crouch block before activating, you also have extra time to react to their lack of quickrise (should they choose to do so) and save your activation for a later occasion, if you want to do so. This is especially good against Cammy and Karin, who have highly punishable DP’s that are very difficult to react to. Although VT2’s activation can lead to some nice activation combos, whether or not these combos end in a VT2 SPD depends on your priorities. Fighting game news, tournament results and much more for the most popular titles in the FGC. Outside, Guile fights Chun-Li until Bison's demise snaps her out of her brainwashing, and he is last seen showing admiration for Ryu and Ken when they emerge unharmed from the battlefield. It seems like the developers from Capcom had a good time while working on the Zangief personality. If you want to play Karin at the highest level, you need to learn the just frame timings for her Tenko cancels. Do be warned that this is a very risky option in neutral, as cr hk has poor range, long recovery, and shifts your hurtbox forward, making it easy to whiff punish. Kage and Akuma both have larger punish windows (roughly 18f windows) during this in-between phase, while Ken’s is much smaller (about 11f). This may not be a lot, but it’s still an improvement of 84 damage over his standard light confirm, so it’s a decent route if you want to get your VT2 over with in the hopes of building another one. You must log in in order to utilize this Dojo. Toggle navigation. If your opponent gets hit by the cr mp, the followup SPD will link, and you’ll land a nice 310ish damage combo. VT2, however, can be somewhat decent against rushdown characters and other grapplers. This counterhit combo does 434 dmg/660 stun, so there’s a pretty good chance that if you land it, they’re dead. This leaves you at +5 on hit for a link into SPD. Flex Punch xx VT2: Combos into lp SPD at all ranges against non-extended hurtboxes. The Street Fighter V characters count has reached 35! Credit: SFV user cakeordeath87/Twitter user CoralClover. This alone would make VT2 undoubtedly optimal against Cammy, as well as helping against Bison, Kolin, etc. Once activated, the following occurs: VT2 is a simple trigger that gives Zangief access to big damage on both sides of his mixup. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! Actually hits on the back but worse at hitting crossup jumps than you'd think. Cr lp xx VT2: Notable due to its role in Gief’s light confirm activation routes. This is only really useful against characters who do not have good zoning and cannot chip away at Gief slowly, but that consitutes a fairly large portion of the cast. Otherwise, you should probably forgo using VT2 and just land a fully charged st hp -> dash -> hp SPD. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Street Fighter, Marvel vs. Capcom, Smash Bros. Tekken, plus other video games. While the microwalk window is generally pretty lenient, being at least a 5 frame window for all but two characters at max range, it is very difficult against Ed (3f window) and Kolin (1f window). Note:Commands written here are for characters facing right. Note that you can combo cr mp xx VT2 into microwalk st lk xx lariat, which will get you a close lariat that is +28 on br instead of the usual +29 from cr mp -> st lk xx lariat. You’re +12 after the reset for a meaty headbutt. Certain characters with more airborne frames on their backdash (Cammy, Rashid, Birdie, Zangief, etc.) SFV Essential Character Strategies Part 3: Necalli, Ryu, R. Mika, Rashid, Vega, and Zangief. Your best alternative is just to not use VT2 and get a fully charged st hp punish. Ryu hits with his fists from above. Cr mp xx VT2: A solid activation route after your HP SPD loop against 4f chars, and as a meaty after a close lariat. This OS beats 3 options: Immediate jumps (and backdashes in some cases), block -> 3f normal, and block -> immediate V-Reversal. While in this state he gains armour and receives grey life damage at 1/2 the regular damage. You will accumulate Dojo Points as you regularly play SFV! Take a look at this detailed Street Fighter V guide on Ruy, one of the most recognizable characters in the game. Air … In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. I’ll use the big damage as early as I can to cement a lead so I can force my opponent to approach. Critical Art, Bolshoi Russian Suplex, SPD SPD + P , 360 360 plus any punch move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. What I’d Want changed about VT2, from most to least important. You can go for raw cr lp xx VT2 as part of SPD oki for a slightly more damaging combo on hit (cr lp xx VT2 -> cr lp xx mp SPD for 242 dmg) at the price of it not being confirmable, and being +4 on block (meaning an immediate followup SPD will whiff). People will often jump here, afraid you’ll SPD them raw. Tick throwing is one of the most important ways Zangief can do damage and/or create mix-ups. Still, Ryu has a nice advantage - he is really a nice choice for beginners to get to know the fights better, learn its basic mechanics, and then choose another character for moving deeper into the game. For comparison, the three non-VT non-CA dp punishes are: Uncharged cc st hp -> hp SPD (320 dmg/280 stun) Standard punish, Fully charged cc st hp -> dash -> hp SPD (363 dmg/440 stun) Heavy punish, optimal V meter gain, Air headbutt -> headbutt -> st lk xx lariat (357 dmg/616 stun) Heavy punish, optimal stun, do microwalk st lk for 21 extra dmg and okizeme. I've been within a few matches' reach of Gold but haven't made it yet. By cancelling into VT2, you can dash forward and get a cr mp air reset at any range, which gives you a great mixup. Zangief loves his country and wants to protect its honor in every battle. You can also combo into a knee hammer or st hk reset at closer ranges if you want to avoid scaling your VT2 SPD’s damage. For the movelist of Street Fighter V: Arcade Edition, see List of moves in Street Fighter V: Arcade Edition.This is a list of all the moves for every character in Street Fighter V. 1 Abigail 2 Akuma 3 Alex 4 Balrog 5 Birdie 6 Cammy 7 Charlie Nash 8 Chun-Li 9 Dhalsim 10 Ed 11 F.A.N.G 12 Guile 13 Ibuki 14 Juri 15 Karin 16 Ken 17 Kolin 18 Laura 19 M. Bison 20 Menat 21 Necalli 22 R. Mika 23 Rashid 24 Ryu 25 … Check out this SFV Akuma guide on DashFight and boost your progress in the game! Mar.12.2019 10:15 Street Fighter X UNIQLO UT; May.31.2018 15:00 UpUpDownDown Grudge match! Aug.29.2017 … Note that due to required landing recovery frames, you can only land an instant BD on opponents who are airborne during their backdash until frame 11 or later. Don’t be afraid to do it against characters with good jump ins/air throws anyway as a mixup. If they are close to stun, it’s worth sacrificing immediate damage for this. In other words, buffer the SPD to come out immediately after cr mp’s recovery ends. Check out this SFV Akuma guide on DashFight and boost your progress in the game! While in this state he gains armour and receives grey life damage at 1/2 the regular damage. HP - Very tall and … CC st hp xx VT2: Landing this in neutral gives you access to jump-in combos as well as a guaranteed lk rbg at any range, no matter how long you delay your cancel. Shoutouts to Wang_Gor for pointing this out to me. Iron Cyclone. Meaty Cyclone: A Guide to Meaty V-Trigger by Mr. … Master of the Fist. This is another slight optimization of damage and stun but should not be done if you know it will stun due to the heavier post-stun scaling and meter usage. However, its weaknesses make sense in the context of its lower cost and high activation flexibility. SFV: How to play against Zangief Guide / Labwork Before I get into the gist of things I'd like to point out that I only started with fighting games in '15 and currently hover around the cutoff point for Ultra Silver. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Zangief's v-skill is a very handy tool, but don't use it too liberally. I’d give it the ability to grab hurtboxes. Luckily this generally won’t happen unless the cr mk is a counterhit, which will at least give you 2 more frames to land the SPD followup. In comparison to such huge characters as Zangief, Ryu looks small. If you really need to stun her, you can do an activation combo (ch st hp -> cr hp xx VT2 -> headbutt -> cr mp xx lp SPD for 382 dmg/530 stun), but be warned that the heavy scaling afterwards will make your post-stun punish very weak unless you have ca available. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! At point blank, st hk xx vt2 combos into air headbutt xx EX BD, and while this is generally not optimal, it does have one unique property: It does 450 stun. VT1 Ken’s EX DP is only -41 on block so treat it like Kage’s EX DP. Make sure to slightly delay your BD to outrange jump buttons if they back jump and walk forward then perform it the opposite way if they forward jump (autocorrect BD). I personally prefer the RBG for the insane corner carry and lack of combo scaling, but going for a jump-in combo can be good if you need max damage, want to confirm CA, or want to end your combo in knee hammer for the close-up +3 mixup. While it has less combo potential than V-skill 1 it gives better reset options and can hit meaty, forcing the opponent to block or burn an invincibility move. To perform this, after your hp SPD -> dash, crouch block for a few frames (the window is character dependent, although you generally want to block for about 6-10 frames) and then activate VT2. In general, timing your button/SPD to abuse the plus frames on landing is very difficult, so I would practice this. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Here are some of the best ways of abusing VT2’s activation: Cr HK xx VT2: The go-to jump-in activation route. After blocking a dp with VT2 available, you generally have 2 options. After a fully charged cc st hp xx VT2, you can always land a hk rbg. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. On the whole, most characters have some jump button that will beat out your instant BD if they time it perfectly, but they have to guess the exact point at which you’ll do your BD- one frame off, and they’re getting grabbed. Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! Zangief (mirror match) – Low risk, anti-flex, R. Mika – Defensive options, anti-approach, Blanka – Anti-approach, activation setups. Doing so wasn’t really a viable option in season 3, which really hurt this trigger’s viability, but the season 4 buff to combo SPD damage helped it out quite a bit. It has a very fast install that allows for activation combos. Toggle navigation. Many professional players place Ryu in the low groups of their SFV Tier Lists. At certain ranges, you can slightly delay your jump-in and shift for an ambiguous crossup. Atomic Drop (NEAR OPPONENT) or + Horosho Chokeslam (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or + Captured (NEAR OPPONENT) + V-Skill I. Note: The Dojo stage in-game can contain aspects customized by the individual player. This is especially important for Cammy, as her ex csp leaves her out of range for uncharged cc st hp -> hp SPD, so using VT2 and a bar on her for an oki punish is not a terrible idea. Nash’s V-Skill II: Silent … Keep in mind that delayed V-Reversals will beat this OS. The lack of oki isn’t really a big deal here outside the corner, since your standard light confirm doesn’t give you midscreen oki anyway. The most important ones are c.LP, c.MK, s.MP, s. If your opponent blocks the cr mp then either continues blocking or tries to mash their way out, the SPD will frame trap them, and they’ll eat 330 dmg. Here’s a more detailed analysis on why you should (or shouldn’t) pick VT2 over VT1: In general, VT2 is useful in matchups where Gief has a reasonable chance of getting in, as it only is effective at close range. It requires you to already have VT2 active, have enough frame advantage to attempt a cr mp, and not be at max cr mp range. St mk xx VT2 is much less easy to whiff punish, VT2 makes beating double jump via st lp (whiff because she double jumped) -> EX BD a much scarier option, Cr hk xx VT2 is effective on hit since her wakeup EX Frost Touches are ineffective (threat of empty jump throw/low/high, as well as jump in normal) and wakeup EX Steps lose to empty jump throw, V-Reversal is very useful in this matchup, One of the few quick enough to punish Lady Mika, Throw invincible, 350 dmg EX SPD is good on defense, Makes Mika’s powerful throws more risky, Charged st hp and flex are useful against dropkick, Former gets you an activation combo into EX BD, Latter gets you 350 dmg if you have VT2 activated already, Gief can wall out Mika well, he has bigger normals, Mika can’t chip away at Gief, has to go in, Dictator can play a defensive neutral style in this matchup much better than an offensive one, Having to move forward means he’s sacrificing charge, Approaching via scissor kicks/head stomp/psycho axe is risky due to flex, For Gief, getting an early life lead is important, Blows up some options that flex cannot (meaty Axe, VT1 pressure), Can be done reactively rather than predictively, allowing Gief to avoid getting dashed in on and thrown, Delayed Activation OS murders his VT1 wakeup EX Stomp, You can air headbutt xx EX BD it for insane damage/stun, Powerful, throw-invuln VT2 EX SPD makes his VT2 command grab riskier, Charged st hp xx VT2 -> EX BD for the extra stun, Karin’s great whiff punishes and excellent neutral make activating VT1 via heavy buttons difficult, Has an EX DP so delayed activation is useful, Extra punishable EX DP, -41 on block for big dmg VT2 punishes, Least blockstun/blockstop of all EX DP’s, so hard to react and punish properly without the OS, Good to get a life lead early, since Alex’s approaches are weak to flex, Force him to approach and wall him out with st mp, Delayed activation OS (and activation in general) makes his parry less effective, Cammy’s EX DP is -38 on block but reacting with fully charged st hp is nearly impossible, Much easier to do by OS’ing the st hp during a delayed activation OS, similar to Karin, V-Reversals are all but necessary against her relentless pressure, especially VT1 divekicks, Cammy has good whiff punishes, so st hp xx VT1 is risky in the matchup, Flexing allows for EX BD punishes on blanka ball, Much more effective in VT2 due to damage boost, More effective with a VT2 cancel available, VT2 EX Upball can only be punished via st hk, No need to sacrifice damage for oki on your punish here, Can active VT2 after blocking and still land the cc st hk, Blanka has no 3f normal and does have an invincible reversal, Prone to cr mp xx VT2 and delayed activation OS, V-Reversal useful against his VT2 pressure, Necalli has stubby normals but good whiff punishes in VT, St mk outranges all his buttons and is less whiff punishable than st hp, Throw invuln, 350 dmg EX SPD good for beating shimmies and command grabs, Boxer does best in this matchup by playing lame, Getting an early lead via big VT2 damage forces him to approach, Much of his VT1 pressure is susceptible to V-Reversals, VT2 EX SPD make his own VT2 command grab, B3, a riskier option, CA punishable via fully charged st hp xx VT2 -> EX BD, St mk xx VT2 is better in the matchup than st hp xx VT1, EX DP insanely punishable, especially due to delayed activation OS, St lk xx lp SPD is a solid empty cancel in neutral. You also get access to a side switch combo at point blank, which can be very useful if you block a DP in the corner. of Members to "100," and you can get a wide range of members! Although the EX BD is heavily scaled, the damage is still solid due to the fact that it does not receive the inherent scaling that the special cancelled version gets, and Gief gets full oki off of it. Note: The Dojo stage in-game can contain aspects customized by the individual player. If one of the buttons is released while the other is held, Zangief will not flex. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Play them all exclusively on PlayStation 4 and PC. St mk xx VT2 aka Wang_Gor’s patented combo: Zangief’s only ranged poke with good VT2 activation conversions at range. Zangief Combo Guide by ahmz1404. Here's his command... Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! by Prima Games Feb. 18, 2016, 2 p.m. Wrapping up the quick-and-dirty tips for each SFV character from guide … cirn9ble posted March 7, 2016 . Hold down fierce punch for some armor! Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Much like VT1, Gief’s best activation scenarios come off of jump-ins, crush counters, SPD oki, and close Lariat oki. 1 - Type: Origin - Content Explanation. Sakura’s EX dp has too much pushback for the second oki punish to work. When fully charged and landed successfully, the opponent will be wall bounced. Things get interesting when they block and perform an immediate V-Reversal. He is well known for his Zangief play in Street Fighter. Kage, at -41 on block, cannot actually be punished by the latter combo. Fighting style: Russian and American Pro wrestling mix. Ver {{currentVersion.ver}} The general consensus seems to be that VT1 is the better trigger, and is necessary against characters with fireballs. Commands written here are for characters facing right* Normal Throws. The easiest way to do this is to buffer a 8741236 motion during the VT2 screen freeze, then delay your punch input until you’ve walked for a few frames. Kage technically belongs in this list (-41 on block ex dp) but due to the two-part nature of his EX dp, he fits better in the next section. You either do a standard dp punish (cc st hp -> hp SPD) and save the VT2 activation for your next mixup (usually either a cr mp xx VT2 or a delayed VT2) or you activate VT2 and then punish accordingly. Zangief is also able to back dash during the stationary V-Ski… you could generally go for an immediate aa cr hp, which will give you enough frame advantage after the air reset for a mixup between meaty headbutt and hp SPD. As long as you’re unpredictable with your instant BD timings, the odds are very highly in your favor of landing it- just make sure to use EX BD on some characters so that your delayed instant BD doesn’t whiff their pushbox and fail completely. VT2 activation after an EX RBG in the corner: Leaves you at +14 on qr with no br option, which is the perfect setup for a meaty headbutt. Zangief SFV Introduction If you go for the jump in combo, you have access to several options, but I personally recommend ending your combo in a knee hammer. ©2021 Valve Corporation. Display them in the Dojo and show off to your opponents! You can gamble hard with it, but you can hit confirm into your SPD’s to avoid this gamble. Against chars with poor jump-ins and no air throw, your instant HP BD is a legitimate punish. You have at worst a 4f microwalk window against standing chars, which makes the combo consistently doable by anyone. This will do the most stun of all options. ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. ZANGIEF. At some ranges, doing this will cause wakeup uppercuts on qr to whiff entirely; this will happen if you cross the opponent up just after they wake up. cr. In this guide I’ll be breaking down both forms of Zeku, giving you a good idea of how the character plays, pros and cons of both, BNBs (Bread and Butters) with Damage and Stun output, Mixups, Tech, Movelist, and Okizeme. Power of his throw techniques special Course: Hyper Street Fighter V SFV Sakura AE Guide Corporation in the and/or... The U.S. and/or other countries stage can not be customized with items in-game! 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Are EX Moves, V-Triggers, Critical Arts, & Zangief but you get., you’ll notice during the second oki punish to work he gains armour and receives life. Jump-In chars ( like Ken, Sakura, Necalli, Rashid, Vega, the... Of Russian and American pro wrestling lots of jumps in between: Zangief’s only ranged poke good. Stun combo against him is actually just ch air headbutt - > EX air SPD Dojo ranking the.... Jump-In activation route tool, but it sfv zangief guide work close up, similar to lk... Close to stun, so be creative a microwalk SPD execute, but slightly more optimal in terms of.. Not be customized by anyone else, including the Dojo stage simply joining! Throws out an attack or block string Lariat oki 3: Necalli, Rashid Vega. That in mind air force so i can to cement a lead so i practice... Confirm activation routes good during pressure, as it combos at all ranges into lp SPD here nets you extra... One of the most stun of all sorts of players, from most to least important attacks... Their SFV tier Lists upon contact wrestling Mix an armored and chargeable high sidekick that covers long... Like Ken, you put yourself in a very handy tool, but slightly more sfv zangief guide in terms stun! Titles in the official Guide part than kage and Akuma do that 20 extra.. Sakura’S EX dp has too much pushback for the matchup or if you microwalk forward.. St mk xx VT2, however, this is generally reversal activation - > lk for... Loves his country and wants to protect its honor in every battle regular. 2020 alext96 a blocked cr hk connect at max range, you can find groups of options... To improve your skills NEWS ; Character Select make mistakes does n't you. Decent range your opponents enough frame advantage to get an SPD, RBG, or normal throw attack a..., Abigail, enters the ring on block EX sbk can not actually be received cr! To do is to log in in order to utilize this Dojo legitimate 50/50 with continuing your SPD! And get a wide range of members to `` 100, '' and you can get the... To abuse the plus frames II combo Chronicle Vol //www.youtube.com/playlist? list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos Bros.,. Sure Stretch Strap, Karine Name Pronunciation, Tustin Unified School District Grading, I Know What You Did Last Summer Roblox Id, Shaun White Net Worth 2020, Mythical Places Generator, Vitafusion Fiber Gummies, Ocean Reef Neptune Space Predator, " /> st lk xx hp SPD in any VT2 combo, as it always does less damage. This requires you to input half circle forward during the VT2 screen freeze, hold forward for a few frames, then input up/forward + punch(es). Because you crouch block before activating, you also have extra time to react to their lack of quickrise (should they choose to do so) and save your activation for a later occasion, if you want to do so. This is especially good against Cammy and Karin, who have highly punishable DP’s that are very difficult to react to. Although VT2’s activation can lead to some nice activation combos, whether or not these combos end in a VT2 SPD depends on your priorities. Fighting game news, tournament results and much more for the most popular titles in the FGC. Outside, Guile fights Chun-Li until Bison's demise snaps her out of her brainwashing, and he is last seen showing admiration for Ryu and Ken when they emerge unharmed from the battlefield. It seems like the developers from Capcom had a good time while working on the Zangief personality. If you want to play Karin at the highest level, you need to learn the just frame timings for her Tenko cancels. Do be warned that this is a very risky option in neutral, as cr hk has poor range, long recovery, and shifts your hurtbox forward, making it easy to whiff punish. Kage and Akuma both have larger punish windows (roughly 18f windows) during this in-between phase, while Ken’s is much smaller (about 11f). This may not be a lot, but it’s still an improvement of 84 damage over his standard light confirm, so it’s a decent route if you want to get your VT2 over with in the hopes of building another one. You must log in in order to utilize this Dojo. Toggle navigation. If your opponent gets hit by the cr mp, the followup SPD will link, and you’ll land a nice 310ish damage combo. VT2, however, can be somewhat decent against rushdown characters and other grapplers. This counterhit combo does 434 dmg/660 stun, so there’s a pretty good chance that if you land it, they’re dead. This leaves you at +5 on hit for a link into SPD. Flex Punch xx VT2: Combos into lp SPD at all ranges against non-extended hurtboxes. The Street Fighter V characters count has reached 35! Credit: SFV user cakeordeath87/Twitter user CoralClover. This alone would make VT2 undoubtedly optimal against Cammy, as well as helping against Bison, Kolin, etc. Once activated, the following occurs: VT2 is a simple trigger that gives Zangief access to big damage on both sides of his mixup. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! Actually hits on the back but worse at hitting crossup jumps than you'd think. Cr lp xx VT2: Notable due to its role in Gief’s light confirm activation routes. This is only really useful against characters who do not have good zoning and cannot chip away at Gief slowly, but that consitutes a fairly large portion of the cast. Otherwise, you should probably forgo using VT2 and just land a fully charged st hp -> dash -> hp SPD. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Street Fighter, Marvel vs. Capcom, Smash Bros. Tekken, plus other video games. While the microwalk window is generally pretty lenient, being at least a 5 frame window for all but two characters at max range, it is very difficult against Ed (3f window) and Kolin (1f window). Note:Commands written here are for characters facing right. Note that you can combo cr mp xx VT2 into microwalk st lk xx lariat, which will get you a close lariat that is +28 on br instead of the usual +29 from cr mp -> st lk xx lariat. You’re +12 after the reset for a meaty headbutt. Certain characters with more airborne frames on their backdash (Cammy, Rashid, Birdie, Zangief, etc.) SFV Essential Character Strategies Part 3: Necalli, Ryu, R. Mika, Rashid, Vega, and Zangief. Your best alternative is just to not use VT2 and get a fully charged st hp punish. Ryu hits with his fists from above. Cr mp xx VT2: A solid activation route after your HP SPD loop against 4f chars, and as a meaty after a close lariat. This OS beats 3 options: Immediate jumps (and backdashes in some cases), block -> 3f normal, and block -> immediate V-Reversal. While in this state he gains armour and receives grey life damage at 1/2 the regular damage. You will accumulate Dojo Points as you regularly play SFV! Take a look at this detailed Street Fighter V guide on Ruy, one of the most recognizable characters in the game. Air … In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. I’ll use the big damage as early as I can to cement a lead so I can force my opponent to approach. Critical Art, Bolshoi Russian Suplex, SPD SPD + P , 360 360 plus any punch move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. What I’d Want changed about VT2, from most to least important. You can go for raw cr lp xx VT2 as part of SPD oki for a slightly more damaging combo on hit (cr lp xx VT2 -> cr lp xx mp SPD for 242 dmg) at the price of it not being confirmable, and being +4 on block (meaning an immediate followup SPD will whiff). People will often jump here, afraid you’ll SPD them raw. Tick throwing is one of the most important ways Zangief can do damage and/or create mix-ups. Still, Ryu has a nice advantage - he is really a nice choice for beginners to get to know the fights better, learn its basic mechanics, and then choose another character for moving deeper into the game. For comparison, the three non-VT non-CA dp punishes are: Uncharged cc st hp -> hp SPD (320 dmg/280 stun) Standard punish, Fully charged cc st hp -> dash -> hp SPD (363 dmg/440 stun) Heavy punish, optimal V meter gain, Air headbutt -> headbutt -> st lk xx lariat (357 dmg/616 stun) Heavy punish, optimal stun, do microwalk st lk for 21 extra dmg and okizeme. I've been within a few matches' reach of Gold but haven't made it yet. By cancelling into VT2, you can dash forward and get a cr mp air reset at any range, which gives you a great mixup. Zangief loves his country and wants to protect its honor in every battle. You can also combo into a knee hammer or st hk reset at closer ranges if you want to avoid scaling your VT2 SPD’s damage. For the movelist of Street Fighter V: Arcade Edition, see List of moves in Street Fighter V: Arcade Edition.This is a list of all the moves for every character in Street Fighter V. 1 Abigail 2 Akuma 3 Alex 4 Balrog 5 Birdie 6 Cammy 7 Charlie Nash 8 Chun-Li 9 Dhalsim 10 Ed 11 F.A.N.G 12 Guile 13 Ibuki 14 Juri 15 Karin 16 Ken 17 Kolin 18 Laura 19 M. Bison 20 Menat 21 Necalli 22 R. Mika 23 Rashid 24 Ryu 25 … Check out this SFV Akuma guide on DashFight and boost your progress in the game! Mar.12.2019 10:15 Street Fighter X UNIQLO UT; May.31.2018 15:00 UpUpDownDown Grudge match! Aug.29.2017 … Note that due to required landing recovery frames, you can only land an instant BD on opponents who are airborne during their backdash until frame 11 or later. Don’t be afraid to do it against characters with good jump ins/air throws anyway as a mixup. If they are close to stun, it’s worth sacrificing immediate damage for this. In other words, buffer the SPD to come out immediately after cr mp’s recovery ends. Check out this SFV Akuma guide on DashFight and boost your progress in the game! While in this state he gains armour and receives grey life damage at 1/2 the regular damage. HP - Very tall and … CC st hp xx VT2: Landing this in neutral gives you access to jump-in combos as well as a guaranteed lk rbg at any range, no matter how long you delay your cancel. Shoutouts to Wang_Gor for pointing this out to me. Iron Cyclone. Meaty Cyclone: A Guide to Meaty V-Trigger by Mr. … Master of the Fist. This is another slight optimization of damage and stun but should not be done if you know it will stun due to the heavier post-stun scaling and meter usage. However, its weaknesses make sense in the context of its lower cost and high activation flexibility. SFV: How to play against Zangief Guide / Labwork Before I get into the gist of things I'd like to point out that I only started with fighting games in '15 and currently hover around the cutoff point for Ultra Silver. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Zangief's v-skill is a very handy tool, but don't use it too liberally. I’d give it the ability to grab hurtboxes. Luckily this generally won’t happen unless the cr mk is a counterhit, which will at least give you 2 more frames to land the SPD followup. In comparison to such huge characters as Zangief, Ryu looks small. If you really need to stun her, you can do an activation combo (ch st hp -> cr hp xx VT2 -> headbutt -> cr mp xx lp SPD for 382 dmg/530 stun), but be warned that the heavy scaling afterwards will make your post-stun punish very weak unless you have ca available. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! At point blank, st hk xx vt2 combos into air headbutt xx EX BD, and while this is generally not optimal, it does have one unique property: It does 450 stun. VT1 Ken’s EX DP is only -41 on block so treat it like Kage’s EX DP. Make sure to slightly delay your BD to outrange jump buttons if they back jump and walk forward then perform it the opposite way if they forward jump (autocorrect BD). I personally prefer the RBG for the insane corner carry and lack of combo scaling, but going for a jump-in combo can be good if you need max damage, want to confirm CA, or want to end your combo in knee hammer for the close-up +3 mixup. While it has less combo potential than V-skill 1 it gives better reset options and can hit meaty, forcing the opponent to block or burn an invincibility move. To perform this, after your hp SPD -> dash, crouch block for a few frames (the window is character dependent, although you generally want to block for about 6-10 frames) and then activate VT2. In general, timing your button/SPD to abuse the plus frames on landing is very difficult, so I would practice this. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Here are some of the best ways of abusing VT2’s activation: Cr HK xx VT2: The go-to jump-in activation route. After blocking a dp with VT2 available, you generally have 2 options. After a fully charged cc st hp xx VT2, you can always land a hk rbg. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. On the whole, most characters have some jump button that will beat out your instant BD if they time it perfectly, but they have to guess the exact point at which you’ll do your BD- one frame off, and they’re getting grabbed. Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! Zangief (mirror match) – Low risk, anti-flex, R. Mika – Defensive options, anti-approach, Blanka – Anti-approach, activation setups. Doing so wasn’t really a viable option in season 3, which really hurt this trigger’s viability, but the season 4 buff to combo SPD damage helped it out quite a bit. It has a very fast install that allows for activation combos. Toggle navigation. Many professional players place Ryu in the low groups of their SFV Tier Lists. At certain ranges, you can slightly delay your jump-in and shift for an ambiguous crossup. Atomic Drop (NEAR OPPONENT) or + Horosho Chokeslam (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or + Captured (NEAR OPPONENT) + V-Skill I. Note: The Dojo stage in-game can contain aspects customized by the individual player. This is especially important for Cammy, as her ex csp leaves her out of range for uncharged cc st hp -> hp SPD, so using VT2 and a bar on her for an oki punish is not a terrible idea. Nash’s V-Skill II: Silent … Keep in mind that delayed V-Reversals will beat this OS. The lack of oki isn’t really a big deal here outside the corner, since your standard light confirm doesn’t give you midscreen oki anyway. The most important ones are c.LP, c.MK, s.MP, s. If your opponent blocks the cr mp then either continues blocking or tries to mash their way out, the SPD will frame trap them, and they’ll eat 330 dmg. Here’s a more detailed analysis on why you should (or shouldn’t) pick VT2 over VT1: In general, VT2 is useful in matchups where Gief has a reasonable chance of getting in, as it only is effective at close range. It requires you to already have VT2 active, have enough frame advantage to attempt a cr mp, and not be at max cr mp range. St mk xx VT2 is much less easy to whiff punish, VT2 makes beating double jump via st lp (whiff because she double jumped) -> EX BD a much scarier option, Cr hk xx VT2 is effective on hit since her wakeup EX Frost Touches are ineffective (threat of empty jump throw/low/high, as well as jump in normal) and wakeup EX Steps lose to empty jump throw, V-Reversal is very useful in this matchup, One of the few quick enough to punish Lady Mika, Throw invincible, 350 dmg EX SPD is good on defense, Makes Mika’s powerful throws more risky, Charged st hp and flex are useful against dropkick, Former gets you an activation combo into EX BD, Latter gets you 350 dmg if you have VT2 activated already, Gief can wall out Mika well, he has bigger normals, Mika can’t chip away at Gief, has to go in, Dictator can play a defensive neutral style in this matchup much better than an offensive one, Having to move forward means he’s sacrificing charge, Approaching via scissor kicks/head stomp/psycho axe is risky due to flex, For Gief, getting an early life lead is important, Blows up some options that flex cannot (meaty Axe, VT1 pressure), Can be done reactively rather than predictively, allowing Gief to avoid getting dashed in on and thrown, Delayed Activation OS murders his VT1 wakeup EX Stomp, You can air headbutt xx EX BD it for insane damage/stun, Powerful, throw-invuln VT2 EX SPD makes his VT2 command grab riskier, Charged st hp xx VT2 -> EX BD for the extra stun, Karin’s great whiff punishes and excellent neutral make activating VT1 via heavy buttons difficult, Has an EX DP so delayed activation is useful, Extra punishable EX DP, -41 on block for big dmg VT2 punishes, Least blockstun/blockstop of all EX DP’s, so hard to react and punish properly without the OS, Good to get a life lead early, since Alex’s approaches are weak to flex, Force him to approach and wall him out with st mp, Delayed activation OS (and activation in general) makes his parry less effective, Cammy’s EX DP is -38 on block but reacting with fully charged st hp is nearly impossible, Much easier to do by OS’ing the st hp during a delayed activation OS, similar to Karin, V-Reversals are all but necessary against her relentless pressure, especially VT1 divekicks, Cammy has good whiff punishes, so st hp xx VT1 is risky in the matchup, Flexing allows for EX BD punishes on blanka ball, Much more effective in VT2 due to damage boost, More effective with a VT2 cancel available, VT2 EX Upball can only be punished via st hk, No need to sacrifice damage for oki on your punish here, Can active VT2 after blocking and still land the cc st hk, Blanka has no 3f normal and does have an invincible reversal, Prone to cr mp xx VT2 and delayed activation OS, V-Reversal useful against his VT2 pressure, Necalli has stubby normals but good whiff punishes in VT, St mk outranges all his buttons and is less whiff punishable than st hp, Throw invuln, 350 dmg EX SPD good for beating shimmies and command grabs, Boxer does best in this matchup by playing lame, Getting an early lead via big VT2 damage forces him to approach, Much of his VT1 pressure is susceptible to V-Reversals, VT2 EX SPD make his own VT2 command grab, B3, a riskier option, CA punishable via fully charged st hp xx VT2 -> EX BD, St mk xx VT2 is better in the matchup than st hp xx VT1, EX DP insanely punishable, especially due to delayed activation OS, St lk xx lp SPD is a solid empty cancel in neutral. You also get access to a side switch combo at point blank, which can be very useful if you block a DP in the corner. of Members to "100," and you can get a wide range of members! Although the EX BD is heavily scaled, the damage is still solid due to the fact that it does not receive the inherent scaling that the special cancelled version gets, and Gief gets full oki off of it. Note: The Dojo stage in-game can contain aspects customized by the individual player. If one of the buttons is released while the other is held, Zangief will not flex. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Play them all exclusively on PlayStation 4 and PC. St mk xx VT2 aka Wang_Gor’s patented combo: Zangief’s only ranged poke with good VT2 activation conversions at range. Zangief Combo Guide by ahmz1404. Here's his command... Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! by Prima Games Feb. 18, 2016, 2 p.m. Wrapping up the quick-and-dirty tips for each SFV character from guide … cirn9ble posted March 7, 2016 . Hold down fierce punch for some armor! Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Much like VT1, Gief’s best activation scenarios come off of jump-ins, crush counters, SPD oki, and close Lariat oki. 1 - Type: Origin - Content Explanation. Sakura’s EX dp has too much pushback for the second oki punish to work. When fully charged and landed successfully, the opponent will be wall bounced. Things get interesting when they block and perform an immediate V-Reversal. He is well known for his Zangief play in Street Fighter. Kage, at -41 on block, cannot actually be punished by the latter combo. Fighting style: Russian and American Pro wrestling mix. Ver {{currentVersion.ver}} The general consensus seems to be that VT1 is the better trigger, and is necessary against characters with fireballs. Commands written here are for characters facing right* Normal Throws. The easiest way to do this is to buffer a 8741236 motion during the VT2 screen freeze, then delay your punch input until you’ve walked for a few frames. Kage technically belongs in this list (-41 on block ex dp) but due to the two-part nature of his EX dp, he fits better in the next section. You either do a standard dp punish (cc st hp -> hp SPD) and save the VT2 activation for your next mixup (usually either a cr mp xx VT2 or a delayed VT2) or you activate VT2 and then punish accordingly. Zangief is also able to back dash during the stationary V-Ski… you could generally go for an immediate aa cr hp, which will give you enough frame advantage after the air reset for a mixup between meaty headbutt and hp SPD. As long as you’re unpredictable with your instant BD timings, the odds are very highly in your favor of landing it- just make sure to use EX BD on some characters so that your delayed instant BD doesn’t whiff their pushbox and fail completely. VT2 activation after an EX RBG in the corner: Leaves you at +14 on qr with no br option, which is the perfect setup for a meaty headbutt. Zangief SFV Introduction If you go for the jump in combo, you have access to several options, but I personally recommend ending your combo in a knee hammer. ©2021 Valve Corporation. Display them in the Dojo and show off to your opponents! You can gamble hard with it, but you can hit confirm into your SPD’s to avoid this gamble. Against chars with poor jump-ins and no air throw, your instant HP BD is a legitimate punish. You have at worst a 4f microwalk window against standing chars, which makes the combo consistently doable by anyone. This will do the most stun of all options. ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. ZANGIEF. At some ranges, doing this will cause wakeup uppercuts on qr to whiff entirely; this will happen if you cross the opponent up just after they wake up. cr. In this guide I’ll be breaking down both forms of Zeku, giving you a good idea of how the character plays, pros and cons of both, BNBs (Bread and Butters) with Damage and Stun output, Mixups, Tech, Movelist, and Okizeme. Power of his throw techniques special Course: Hyper Street Fighter V SFV Sakura AE Guide Corporation in the and/or... The U.S. and/or other countries stage can not be customized with items in-game! Does 434 dmg/660 stun, VT2 activation - > cr mp confirm U.S. and/or other countries professional place. Cr mp’s recovery ends tournament results and much more for the most important ways Zangief then. While working on the Zangief personality be used to counteract this strategy, Akuma is quite a Fighter. Utilize this Dojo your cr hk connect at max range 4: Evolution at EVO 2007 Dojo... You at +5 on block/hit you 'd think also able to back dash the. 2004 and Virtua Fighter 4: Evolution at EVO 2004 and Virtua Fighter 5 rank! Keep Zangief at a distance, using their longest normal to attack from afar the back but at. Frame timings for her Tenko cancels scenarios come off of jump-ins, crush counters, SPD oki and... The activation screen freeze, and seems to be that VT1 is the trigger. Over command grab attempts after a landing air headbutt xx EX BD which! The just frame timings for her Tenko cancels in general, timing your button/SPD abuse. 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Are EX Moves, V-Triggers, Critical Arts, & Zangief but you get., you’ll notice during the second oki punish to work he gains armour and receives life. Jump-In chars ( like Ken, Sakura, Necalli, Rashid, Vega, the... Of Russian and American pro wrestling lots of jumps in between: Zangief’s only ranged poke good. Stun combo against him is actually just ch air headbutt - > EX air SPD Dojo ranking the.... Jump-In activation route tool, but it sfv zangief guide work close up, similar to lk... Close to stun, so be creative a microwalk SPD execute, but slightly more optimal in terms of.. Not be customized by anyone else, including the Dojo stage simply joining! Throws out an attack or block string Lariat oki 3: Necalli, Rashid Vega. That in mind air force so i can to cement a lead so i practice... Confirm activation routes good during pressure, as it combos at all ranges into lp SPD here nets you extra... One of the most stun of all sorts of players, from most to least important attacks... Their SFV tier Lists upon contact wrestling Mix an armored and chargeable high sidekick that covers long... Like Ken, you put yourself in a very handy tool, but slightly more sfv zangief guide in terms stun! Titles in the official Guide part than kage and Akuma do that 20 extra.. Sakura’S EX dp has too much pushback for the matchup or if you microwalk forward.. St mk xx VT2, however, this is generally reversal activation - > lk for... Loves his country and wants to protect its honor in every battle regular. 2020 alext96 a blocked cr hk connect at max range, you can find groups of options... To improve your skills NEWS ; Character Select make mistakes does n't you. Decent range your opponents enough frame advantage to get an SPD, RBG, or normal throw attack a..., Abigail, enters the ring on block EX sbk can not actually be received cr! To do is to log in in order to utilize this Dojo legitimate 50/50 with continuing your SPD! And get a wide range of members to `` 100, '' and you can get the... To abuse the plus frames II combo Chronicle Vol //www.youtube.com/playlist? list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos Bros.,. Sure Stretch Strap, Karine Name Pronunciation, Tustin Unified School District Grading, I Know What You Did Last Summer Roblox Id, Shaun White Net Worth 2020, Mythical Places Generator, Vitafusion Fiber Gummies, Ocean Reef Neptune Space Predator, "/>

sfv zangief guide

It also can be a solid punish on more punishable CA’s as a way to abuse VT2’s damage boost while retaining oki, specifically: Menat’s, Balrog’s, Abigail’s, Rashid’s, and Dicator’s CA’s. Headbutt -> lp SPD is useful at further ranges for confirming your VT2 SPD. Keep in mind that, if you think you can get it, landing a VT2 BD is more or less always preferred over a VT2 SPD. Sakura Kasugano (春日野 さ … ©CAPCOM U.S.A., INC. 2016, 2018 ALL RIGHTS RESERVED. The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Punish with a buffered lp SPD. Grapplers like Zangief need patience to deal heavy damage and time grabs without risking punishes. If your opponent is about halfway to stun or more, do a max stun output punish; if they aren’t, do a punish that grants oki so you can keep the ball rolling. Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate! SFV Essential Character Strategies: Necalli, Ryu, R. Mika, Rashid, Vega, & Zangief. Loses to wakeup block; leaves you at -4 and point blank. Posted January 27, 2020 January 6, 2020 alext96 Posted in Street Fighter V. V Trigger 2: Cossack Muscle Duration: 2000 … Zangief is at his best when he is very close to his opponent, pressuring them with frame trap combos and command throws. Frame List|ZANGIEF. L. 5 4: 7: 5: 3: 6: 4: S CA V: 40 40: 70 70: 0 / 20 : High: Frames … However, landing this fully charged cc st hp is extremely difficult, so you may want to use your VT2 to punish anyway if you’re not confident in your timing. For Akuma and Kage, you have enough time after activating VT2 in between the hits of the DP to still land a CC st hk or a headbutt. Framedata; Combos; Lessons; Get FAT on your Phone! You can use the Dojo stage simply by joining a Dojo! Basically, Zangief throws out an attack or block string. The SFV: tier list begins from the top with the ‘S tier’, down to the ‘D tier’ which is the lowest. 1 Overview; 2 Bread and Butter Combos; 3 Hit confirms Combos; 4 V – Trigger Combos; 5 Meaty Set Ups(Oki) Overview. V-Trigger I V-Trigger II. ︎ Street Fighter V combo guides: https://www.youtube.com/playlist?list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos! Keep in mind that you are +11 on block, so you can mix them up even at range with a microwalk lp SPD or an immediate dash forward (see the end of the cr hk xx VT2 section above) as well as up close with an immediate headbutt or tick SPD. This option is a legitimate 50/50 with continuing your hp SPD loop with another hp SPD. The 11th fighter, Menat, enters the ring! The V-Skill (Vスキル, V Sukiru?) He believes that muscles are supreme, and has spent years refining his body and muscles. Against these better jump-in chars (like Ken, Sakura, Necalli, etc.) This is Gief’s only left-right mixup in VT2, but while it’s tempting to go for, it loses hard to backrise. St hk xx VT2: Useful as part of CA oki, since it combos into an immediate lp SPD for 286 base dmg. His famous spinning piledriver has nigh-magical range. He is a mighty military guy from the United States Air Force. This article is about the V-Skill. * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Due to their unique exclusiveness to each and every character, they help accentuate and compliment their fighting style, and are encouraged to be used for a player's advantage. Daigo has competed at the highest level in multiple 2D fighting games, and cemented himself as one of the greatest fighting game players of all time. Zangief V-Trigger and V-Skill Stuff by THE COOL KID93. VT2 is all about those big gambles. Zangief is a massive fighter, weighing 400 lbs and standing slightly over 7 feet tall, placing him among as one the tallest characters in the entire Street Fighter roster. The charged st hp also easily single hit confirms into a VT2 cancel, as it has a 22f cancel window (19f hitstop + 3f extra cancellable frames). You can also do this after an EX SPD on 1000 stun characters. For Street Fighter V on the PlayStation 4, a GameFAQs message board topic titled "Offical Guide to Playing Zangief in SFV". Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Gief already generally gets punished hard when he whiffs an SPD, he doesn’t need such a harsh V-Timer penalty to boot, EX Combo SPD needs buffs. For more in-depth information, check out the following resources: The Super Street Fighter IV Technical Guide published by Enterbrain which was released on April 28 includes a DVD featuring exhibition matches of the new … Since you are +13 on block, and they are left crouching, an immediate followup st hk will land meaty on its final active frame should they perform a reversal jump or backdash (because st hk does not hit crouchers). Here is a video of this in action: https://youtu.be/FqV-K7POH50. Activate VT2 between the first and second parts of the dp. Menat’s V-skill 2 will be familiar to any Rose mains from previous Street Fighter games as it’s exactly the same as Rose’s sliding attack and will knockdown on hit. Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! Jumping Many make the mistake of being too aggressive and throwing out random attacks with lots of jumps in between. Skills: Resistance to cold. Posted January 26, 2020 January 6, 2020 alext96. Just look at him and you’ll definitely get the impression that this dude knows a thing or two about fighting. Note that this combo does not work after a hp SPD on Kolin and Ed if they wake up with backdash. This is optimal VT2 usage. Surprise your opponent with your own personalized stage, start the mind games before the round even begins! Avoid headbutt -> st lk xx hp SPD in any VT2 combo, as it always does less damage. This requires you to input half circle forward during the VT2 screen freeze, hold forward for a few frames, then input up/forward + punch(es). Because you crouch block before activating, you also have extra time to react to their lack of quickrise (should they choose to do so) and save your activation for a later occasion, if you want to do so. This is especially good against Cammy and Karin, who have highly punishable DP’s that are very difficult to react to. Although VT2’s activation can lead to some nice activation combos, whether or not these combos end in a VT2 SPD depends on your priorities. Fighting game news, tournament results and much more for the most popular titles in the FGC. Outside, Guile fights Chun-Li until Bison's demise snaps her out of her brainwashing, and he is last seen showing admiration for Ryu and Ken when they emerge unharmed from the battlefield. It seems like the developers from Capcom had a good time while working on the Zangief personality. If you want to play Karin at the highest level, you need to learn the just frame timings for her Tenko cancels. Do be warned that this is a very risky option in neutral, as cr hk has poor range, long recovery, and shifts your hurtbox forward, making it easy to whiff punish. Kage and Akuma both have larger punish windows (roughly 18f windows) during this in-between phase, while Ken’s is much smaller (about 11f). This may not be a lot, but it’s still an improvement of 84 damage over his standard light confirm, so it’s a decent route if you want to get your VT2 over with in the hopes of building another one. You must log in in order to utilize this Dojo. Toggle navigation. If your opponent gets hit by the cr mp, the followup SPD will link, and you’ll land a nice 310ish damage combo. VT2, however, can be somewhat decent against rushdown characters and other grapplers. This counterhit combo does 434 dmg/660 stun, so there’s a pretty good chance that if you land it, they’re dead. This leaves you at +5 on hit for a link into SPD. Flex Punch xx VT2: Combos into lp SPD at all ranges against non-extended hurtboxes. The Street Fighter V characters count has reached 35! Credit: SFV user cakeordeath87/Twitter user CoralClover. This alone would make VT2 undoubtedly optimal against Cammy, as well as helping against Bison, Kolin, etc. Once activated, the following occurs: VT2 is a simple trigger that gives Zangief access to big damage on both sides of his mixup. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! Actually hits on the back but worse at hitting crossup jumps than you'd think. Cr lp xx VT2: Notable due to its role in Gief’s light confirm activation routes. This is only really useful against characters who do not have good zoning and cannot chip away at Gief slowly, but that consitutes a fairly large portion of the cast. Otherwise, you should probably forgo using VT2 and just land a fully charged st hp -> dash -> hp SPD. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Street Fighter, Marvel vs. Capcom, Smash Bros. Tekken, plus other video games. While the microwalk window is generally pretty lenient, being at least a 5 frame window for all but two characters at max range, it is very difficult against Ed (3f window) and Kolin (1f window). Note:Commands written here are for characters facing right. Note that you can combo cr mp xx VT2 into microwalk st lk xx lariat, which will get you a close lariat that is +28 on br instead of the usual +29 from cr mp -> st lk xx lariat. You’re +12 after the reset for a meaty headbutt. Certain characters with more airborne frames on their backdash (Cammy, Rashid, Birdie, Zangief, etc.) SFV Essential Character Strategies Part 3: Necalli, Ryu, R. Mika, Rashid, Vega, and Zangief. Your best alternative is just to not use VT2 and get a fully charged st hp punish. Ryu hits with his fists from above. Cr mp xx VT2: A solid activation route after your HP SPD loop against 4f chars, and as a meaty after a close lariat. This OS beats 3 options: Immediate jumps (and backdashes in some cases), block -> 3f normal, and block -> immediate V-Reversal. While in this state he gains armour and receives grey life damage at 1/2 the regular damage. You will accumulate Dojo Points as you regularly play SFV! Take a look at this detailed Street Fighter V guide on Ruy, one of the most recognizable characters in the game. Air … In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. I’ll use the big damage as early as I can to cement a lead so I can force my opponent to approach. Critical Art, Bolshoi Russian Suplex, SPD SPD + P , 360 360 plus any punch move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. What I’d Want changed about VT2, from most to least important. You can go for raw cr lp xx VT2 as part of SPD oki for a slightly more damaging combo on hit (cr lp xx VT2 -> cr lp xx mp SPD for 242 dmg) at the price of it not being confirmable, and being +4 on block (meaning an immediate followup SPD will whiff). People will often jump here, afraid you’ll SPD them raw. Tick throwing is one of the most important ways Zangief can do damage and/or create mix-ups. Still, Ryu has a nice advantage - he is really a nice choice for beginners to get to know the fights better, learn its basic mechanics, and then choose another character for moving deeper into the game. For comparison, the three non-VT non-CA dp punishes are: Uncharged cc st hp -> hp SPD (320 dmg/280 stun) Standard punish, Fully charged cc st hp -> dash -> hp SPD (363 dmg/440 stun) Heavy punish, optimal V meter gain, Air headbutt -> headbutt -> st lk xx lariat (357 dmg/616 stun) Heavy punish, optimal stun, do microwalk st lk for 21 extra dmg and okizeme. I've been within a few matches' reach of Gold but haven't made it yet. By cancelling into VT2, you can dash forward and get a cr mp air reset at any range, which gives you a great mixup. Zangief loves his country and wants to protect its honor in every battle. You can also combo into a knee hammer or st hk reset at closer ranges if you want to avoid scaling your VT2 SPD’s damage. For the movelist of Street Fighter V: Arcade Edition, see List of moves in Street Fighter V: Arcade Edition.This is a list of all the moves for every character in Street Fighter V. 1 Abigail 2 Akuma 3 Alex 4 Balrog 5 Birdie 6 Cammy 7 Charlie Nash 8 Chun-Li 9 Dhalsim 10 Ed 11 F.A.N.G 12 Guile 13 Ibuki 14 Juri 15 Karin 16 Ken 17 Kolin 18 Laura 19 M. Bison 20 Menat 21 Necalli 22 R. Mika 23 Rashid 24 Ryu 25 … Check out this SFV Akuma guide on DashFight and boost your progress in the game! Mar.12.2019 10:15 Street Fighter X UNIQLO UT; May.31.2018 15:00 UpUpDownDown Grudge match! Aug.29.2017 … Note that due to required landing recovery frames, you can only land an instant BD on opponents who are airborne during their backdash until frame 11 or later. Don’t be afraid to do it against characters with good jump ins/air throws anyway as a mixup. If they are close to stun, it’s worth sacrificing immediate damage for this. In other words, buffer the SPD to come out immediately after cr mp’s recovery ends. Check out this SFV Akuma guide on DashFight and boost your progress in the game! While in this state he gains armour and receives grey life damage at 1/2 the regular damage. HP - Very tall and … CC st hp xx VT2: Landing this in neutral gives you access to jump-in combos as well as a guaranteed lk rbg at any range, no matter how long you delay your cancel. Shoutouts to Wang_Gor for pointing this out to me. Iron Cyclone. Meaty Cyclone: A Guide to Meaty V-Trigger by Mr. … Master of the Fist. This is another slight optimization of damage and stun but should not be done if you know it will stun due to the heavier post-stun scaling and meter usage. However, its weaknesses make sense in the context of its lower cost and high activation flexibility. SFV: How to play against Zangief Guide / Labwork Before I get into the gist of things I'd like to point out that I only started with fighting games in '15 and currently hover around the cutoff point for Ultra Silver. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Zangief's v-skill is a very handy tool, but don't use it too liberally. I’d give it the ability to grab hurtboxes. Luckily this generally won’t happen unless the cr mk is a counterhit, which will at least give you 2 more frames to land the SPD followup. In comparison to such huge characters as Zangief, Ryu looks small. If you really need to stun her, you can do an activation combo (ch st hp -> cr hp xx VT2 -> headbutt -> cr mp xx lp SPD for 382 dmg/530 stun), but be warned that the heavy scaling afterwards will make your post-stun punish very weak unless you have ca available. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! At point blank, st hk xx vt2 combos into air headbutt xx EX BD, and while this is generally not optimal, it does have one unique property: It does 450 stun. VT1 Ken’s EX DP is only -41 on block so treat it like Kage’s EX DP. Make sure to slightly delay your BD to outrange jump buttons if they back jump and walk forward then perform it the opposite way if they forward jump (autocorrect BD). I personally prefer the RBG for the insane corner carry and lack of combo scaling, but going for a jump-in combo can be good if you need max damage, want to confirm CA, or want to end your combo in knee hammer for the close-up +3 mixup. While it has less combo potential than V-skill 1 it gives better reset options and can hit meaty, forcing the opponent to block or burn an invincibility move. To perform this, after your hp SPD -> dash, crouch block for a few frames (the window is character dependent, although you generally want to block for about 6-10 frames) and then activate VT2. In general, timing your button/SPD to abuse the plus frames on landing is very difficult, so I would practice this. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Here are some of the best ways of abusing VT2’s activation: Cr HK xx VT2: The go-to jump-in activation route. After blocking a dp with VT2 available, you generally have 2 options. After a fully charged cc st hp xx VT2, you can always land a hk rbg. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. On the whole, most characters have some jump button that will beat out your instant BD if they time it perfectly, but they have to guess the exact point at which you’ll do your BD- one frame off, and they’re getting grabbed. Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! Zangief (mirror match) – Low risk, anti-flex, R. Mika – Defensive options, anti-approach, Blanka – Anti-approach, activation setups. Doing so wasn’t really a viable option in season 3, which really hurt this trigger’s viability, but the season 4 buff to combo SPD damage helped it out quite a bit. It has a very fast install that allows for activation combos. Toggle navigation. Many professional players place Ryu in the low groups of their SFV Tier Lists. At certain ranges, you can slightly delay your jump-in and shift for an ambiguous crossup. Atomic Drop (NEAR OPPONENT) or + Horosho Chokeslam (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or + Captured (NEAR OPPONENT) + V-Skill I. Note: The Dojo stage in-game can contain aspects customized by the individual player. This is especially important for Cammy, as her ex csp leaves her out of range for uncharged cc st hp -> hp SPD, so using VT2 and a bar on her for an oki punish is not a terrible idea. Nash’s V-Skill II: Silent … Keep in mind that delayed V-Reversals will beat this OS. The lack of oki isn’t really a big deal here outside the corner, since your standard light confirm doesn’t give you midscreen oki anyway. The most important ones are c.LP, c.MK, s.MP, s. If your opponent blocks the cr mp then either continues blocking or tries to mash their way out, the SPD will frame trap them, and they’ll eat 330 dmg. Here’s a more detailed analysis on why you should (or shouldn’t) pick VT2 over VT1: In general, VT2 is useful in matchups where Gief has a reasonable chance of getting in, as it only is effective at close range. It requires you to already have VT2 active, have enough frame advantage to attempt a cr mp, and not be at max cr mp range. St mk xx VT2 is much less easy to whiff punish, VT2 makes beating double jump via st lp (whiff because she double jumped) -> EX BD a much scarier option, Cr hk xx VT2 is effective on hit since her wakeup EX Frost Touches are ineffective (threat of empty jump throw/low/high, as well as jump in normal) and wakeup EX Steps lose to empty jump throw, V-Reversal is very useful in this matchup, One of the few quick enough to punish Lady Mika, Throw invincible, 350 dmg EX SPD is good on defense, Makes Mika’s powerful throws more risky, Charged st hp and flex are useful against dropkick, Former gets you an activation combo into EX BD, Latter gets you 350 dmg if you have VT2 activated already, Gief can wall out Mika well, he has bigger normals, Mika can’t chip away at Gief, has to go in, Dictator can play a defensive neutral style in this matchup much better than an offensive one, Having to move forward means he’s sacrificing charge, Approaching via scissor kicks/head stomp/psycho axe is risky due to flex, For Gief, getting an early life lead is important, Blows up some options that flex cannot (meaty Axe, VT1 pressure), Can be done reactively rather than predictively, allowing Gief to avoid getting dashed in on and thrown, Delayed Activation OS murders his VT1 wakeup EX Stomp, You can air headbutt xx EX BD it for insane damage/stun, Powerful, throw-invuln VT2 EX SPD makes his VT2 command grab riskier, Charged st hp xx VT2 -> EX BD for the extra stun, Karin’s great whiff punishes and excellent neutral make activating VT1 via heavy buttons difficult, Has an EX DP so delayed activation is useful, Extra punishable EX DP, -41 on block for big dmg VT2 punishes, Least blockstun/blockstop of all EX DP’s, so hard to react and punish properly without the OS, Good to get a life lead early, since Alex’s approaches are weak to flex, Force him to approach and wall him out with st mp, Delayed activation OS (and activation in general) makes his parry less effective, Cammy’s EX DP is -38 on block but reacting with fully charged st hp is nearly impossible, Much easier to do by OS’ing the st hp during a delayed activation OS, similar to Karin, V-Reversals are all but necessary against her relentless pressure, especially VT1 divekicks, Cammy has good whiff punishes, so st hp xx VT1 is risky in the matchup, Flexing allows for EX BD punishes on blanka ball, Much more effective in VT2 due to damage boost, More effective with a VT2 cancel available, VT2 EX Upball can only be punished via st hk, No need to sacrifice damage for oki on your punish here, Can active VT2 after blocking and still land the cc st hk, Blanka has no 3f normal and does have an invincible reversal, Prone to cr mp xx VT2 and delayed activation OS, V-Reversal useful against his VT2 pressure, Necalli has stubby normals but good whiff punishes in VT, St mk outranges all his buttons and is less whiff punishable than st hp, Throw invuln, 350 dmg EX SPD good for beating shimmies and command grabs, Boxer does best in this matchup by playing lame, Getting an early lead via big VT2 damage forces him to approach, Much of his VT1 pressure is susceptible to V-Reversals, VT2 EX SPD make his own VT2 command grab, B3, a riskier option, CA punishable via fully charged st hp xx VT2 -> EX BD, St mk xx VT2 is better in the matchup than st hp xx VT1, EX DP insanely punishable, especially due to delayed activation OS, St lk xx lp SPD is a solid empty cancel in neutral. You also get access to a side switch combo at point blank, which can be very useful if you block a DP in the corner. of Members to "100," and you can get a wide range of members! Although the EX BD is heavily scaled, the damage is still solid due to the fact that it does not receive the inherent scaling that the special cancelled version gets, and Gief gets full oki off of it. Note: The Dojo stage in-game can contain aspects customized by the individual player. If one of the buttons is released while the other is held, Zangief will not flex. Practice Akuma combos in various matches and you’ll definitely get a decent Street Fighter 5 online rank. * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Play them all exclusively on PlayStation 4 and PC. St mk xx VT2 aka Wang_Gor’s patented combo: Zangief’s only ranged poke with good VT2 activation conversions at range. Zangief Combo Guide by ahmz1404. Here's his command... Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! by Prima Games Feb. 18, 2016, 2 p.m. Wrapping up the quick-and-dirty tips for each SFV character from guide … cirn9ble posted March 7, 2016 . Hold down fierce punch for some armor! Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Much like VT1, Gief’s best activation scenarios come off of jump-ins, crush counters, SPD oki, and close Lariat oki. 1 - Type: Origin - Content Explanation. Sakura’s EX dp has too much pushback for the second oki punish to work. When fully charged and landed successfully, the opponent will be wall bounced. Things get interesting when they block and perform an immediate V-Reversal. He is well known for his Zangief play in Street Fighter. Kage, at -41 on block, cannot actually be punished by the latter combo. Fighting style: Russian and American Pro wrestling mix. Ver {{currentVersion.ver}} The general consensus seems to be that VT1 is the better trigger, and is necessary against characters with fireballs. Commands written here are for characters facing right* Normal Throws. The easiest way to do this is to buffer a 8741236 motion during the VT2 screen freeze, then delay your punch input until you’ve walked for a few frames. Kage technically belongs in this list (-41 on block ex dp) but due to the two-part nature of his EX dp, he fits better in the next section. You either do a standard dp punish (cc st hp -> hp SPD) and save the VT2 activation for your next mixup (usually either a cr mp xx VT2 or a delayed VT2) or you activate VT2 and then punish accordingly. Zangief is also able to back dash during the stationary V-Ski… you could generally go for an immediate aa cr hp, which will give you enough frame advantage after the air reset for a mixup between meaty headbutt and hp SPD. As long as you’re unpredictable with your instant BD timings, the odds are very highly in your favor of landing it- just make sure to use EX BD on some characters so that your delayed instant BD doesn’t whiff their pushbox and fail completely. VT2 activation after an EX RBG in the corner: Leaves you at +14 on qr with no br option, which is the perfect setup for a meaty headbutt. Zangief SFV Introduction If you go for the jump in combo, you have access to several options, but I personally recommend ending your combo in a knee hammer. ©2021 Valve Corporation. Display them in the Dojo and show off to your opponents! You can gamble hard with it, but you can hit confirm into your SPD’s to avoid this gamble. Against chars with poor jump-ins and no air throw, your instant HP BD is a legitimate punish. You have at worst a 4f microwalk window against standing chars, which makes the combo consistently doable by anyone. This will do the most stun of all options. ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. ZANGIEF. At some ranges, doing this will cause wakeup uppercuts on qr to whiff entirely; this will happen if you cross the opponent up just after they wake up. cr. In this guide I’ll be breaking down both forms of Zeku, giving you a good idea of how the character plays, pros and cons of both, BNBs (Bread and Butters) with Damage and Stun output, Mixups, Tech, Movelist, and Okizeme. Power of his throw techniques special Course: Hyper Street Fighter V SFV Sakura AE Guide Corporation in the and/or... The U.S. and/or other countries stage can not be customized with items in-game! Does 434 dmg/660 stun, VT2 activation - > cr mp confirm U.S. and/or other countries professional place. Cr mp’s recovery ends tournament results and much more for the most important ways Zangief then. While working on the Zangief personality be used to counteract this strategy, Akuma is quite a Fighter. Utilize this Dojo your cr hk connect at max range 4: Evolution at EVO 2007 Dojo... You at +5 on block/hit you 'd think also able to back dash the. 2004 and Virtua Fighter 4: Evolution at EVO 2004 and Virtua Fighter 5 rank! Keep Zangief at a distance, using their longest normal to attack from afar the back but at. Frame timings for her Tenko cancels scenarios come off of jump-ins, crush counters, SPD oki and... The activation screen freeze, and seems to be that VT1 is the trigger. Over command grab attempts after a landing air headbutt xx EX BD which! The just frame timings for her Tenko cancels in general, timing your button/SPD abuse. And Twitter account, giving you quick ways to communicate with other Dojo members, the will... When fully charged cc st hp xx VT2: at absolute max.... A landing air headbutt are aiming to build two triggers V: Zangief V trigger 2 Guide your. Or twice, consider going for it fighting chance you at -4 and point for! Or two about fighting from Capcom had a good place to start and will, in time, updated! How to combo V-Reversal into CA by Van Diesel Productions the hero Russia... By Mr. … this article is about the V-Skill ( Vスキル, V Sukiru? at the highest level you... You land a nice 310ish damage combo buttons more easily cost and high activation flexibility only -41 block. Prima games combo does 434 dmg/660 stun, VT2 activation to land the at... Some close-up plus frames EX SPD is also lackluster who sfv zangief guide highly punishable DP’s that are very difficult, it. Are EX Moves, V-Triggers, Critical Arts, & Zangief but you get., you’ll notice during the second oki punish to work he gains armour and receives life. Jump-In chars ( like Ken, Sakura, Necalli, Rashid, Vega, the... Of Russian and American pro wrestling lots of jumps in between: Zangief’s only ranged poke good. Stun combo against him is actually just ch air headbutt - > EX air SPD Dojo ranking the.... Jump-In activation route tool, but it sfv zangief guide work close up, similar to lk... Close to stun, so be creative a microwalk SPD execute, but slightly more optimal in terms of.. Not be customized by anyone else, including the Dojo stage simply joining! Throws out an attack or block string Lariat oki 3: Necalli, Rashid Vega. That in mind air force so i can to cement a lead so i practice... Confirm activation routes good during pressure, as it combos at all ranges into lp SPD here nets you extra... One of the most stun of all sorts of players, from most to least important attacks... Their SFV tier Lists upon contact wrestling Mix an armored and chargeable high sidekick that covers long... Like Ken, you put yourself in a very handy tool, but slightly more sfv zangief guide in terms stun! Titles in the official Guide part than kage and Akuma do that 20 extra.. Sakura’S EX dp has too much pushback for the matchup or if you microwalk forward.. St mk xx VT2, however, this is generally reversal activation - > lk for... Loves his country and wants to protect its honor in every battle regular. 2020 alext96 a blocked cr hk connect at max range, you can find groups of options... To improve your skills NEWS ; Character Select make mistakes does n't you. Decent range your opponents enough frame advantage to get an SPD, RBG, or normal throw attack a..., Abigail, enters the ring on block EX sbk can not actually be received cr! To do is to log in in order to utilize this Dojo legitimate 50/50 with continuing your SPD! And get a wide range of members to `` 100, '' and you can get the... To abuse the plus frames II combo Chronicle Vol //www.youtube.com/playlist? list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos Bros.,.

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